Campaña:
The yaer is 2060. The world is changed, some say awakened.
A long lull in the mystical energies of the universe has subsided and magic has
returned to the world. Elves, dwarfs, orks and trolls have assumed their true forms, throwing off their human guises. Creatures
of the wild have changed as well, transforming into beasts of myth and legend. The many traditions of magic have come back
to life, and shamans and mages have carved out a place in the new world for themselves and their powers. Many aspects of the
Awakening remain mysteries, but modern society fights on to assimilate the ways of magic into a technological world...
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